Ultimate Asset Organizer Texture Renamer
This page walks you through Texture Renamer v2.0.0 for Windows and macOS.
Download (Windows, free): Download
Download (macOS, free): Download
- A new desktop first interface that feels quicker and easier to use.
- A simpler naming workflow with two clear naming styles and a dedicated texture recognition tab.
- Preview, Apply, Undo, and Folder Cleanup now work together in one smoother flow.
- Custom texture aliases can be added and saved automatically for the next time you open the app.
Because TextureRenamer is not notarized by Apple, you may see a security warning the first time you open it.
To get past that the first time, do this:
- Drag and drop the app into your Applications folder.
- Control + click (or right click) the app and select Open.
- In the warning popup, click Open again.
Once you do that once, the app should open normally after that.
Overview
Ultimate Asset Organizer Texture Renamer is a standalone tool for 3D artists who want their material folders and texture files to look clean, readable, and consistent.
Version 2.0.0 is all about making the workflow feel clearer. You pick the folders you want, choose how names should be built, preview the result, and then apply the changes when everything looks right.
- Standalone app for Windows and macOS.
- Made for artists working in Blender, Unreal, Maya, C4D, Unity, and any other texture based workflow.
- Keeps folder renaming, texture renaming, preview, undo, and cleanup in one place.
What you can do
- You can choose exactly which material folders you want to work on.
- You get two main naming styles, either typing the name yourself or using the folder names you already have.
- You can review supported texture map names and add your own custom aliases.
- You can preview the results before writing anything.
- Undo is available during the current session if you need to step back.
- Folder Cleanup helps you review everything outside the renamed texture set.
Getting started
- Choose your root folder in Choose Library.
- Select only the material folders you want to process.
- Pick a naming style in Choose Naming Style.
- Open Texture Recognition if you want to review supported map names or add custom aliases.
- Click Preview first.
- Click Apply when the results look right.
- If you want to tidy up extra files and folders after that, use Folder Cleanup.
How naming works
You have two simple ways to build material names:
- Material Category + Material Subcategory: You type the name parts yourself, for example
Metal + Iron. - Use Existing Folder Name: The app reads the selected folder names and cleans them into a more consistent format.
If you use “Use Existing Folder Name”, you can remove unwanted words and decide how many words should be kept from the start of the name before numbering is added.
Texture recognition
The tool recognizes common map keywords like albedo, basecolor, normal, roughness, metallic, height, ambient occlusion, opacity, and more. It also supports packed map workflows and keeps UDIM tiles when they are present.
You can also add your own aliases. So if you are using for any reason bsclr for Albedo map (why you do that??) or noml for Normal (wth is that??), I got you covered as you can add those names and the tool will still rename them to the standard output names.
Folder Cleanup
Folder Cleanup is based on the last successful Apply run. The tool records the folders you processed and the renamed texture files that belong to that run, then shows everything else in those folders for review.
- Only the recorded renamed texture set is kept automatically.
- Everything outside that set is shown in a review list.
- You can select exactly what you want to remove instead of deleting everything at once.
Preview, Apply, and Undo
Preview shows what will change before anything is written. Apply does the rename. Undo is available for recent actions in the current session only.
- Use Preview first so you can catch naming issues early.
- Apply refreshes the library list so the new folder names show up right away.
- Undo is session based and resets when the app is reopened.
Helpful tips
- Point the tool to a folder that contains your material folders, then choose only the ones you want to process.
- Use Preview before Apply any time you change naming rules or custom aliases.
- Keep your custom alias list up to date if your library uses map names that are a bit unusual.
- For the best workflow, use this free tool alongside my Blender add on, Ultimate Asset Organizer Materials.
Older release notes
v1.1.0 Resolution aware texture renaming for 1K, 2K, 4K, and 8K folders
New: Renames textures inside 1K, 2K, 4K, and 8K folders.
New: Adds a resolution tag to filenames like _4k.
Improved: Added multiple naming modes.
Improved: Dry Run reflects resolution folders correctly.
Fix: Better stability in Mode 2.
v1.0.0 Initial release
- Initial public release.